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A browser FPS, cat edition. Free to play — bots keep every room warm until real cats arrive.
⚠ Mobile works, but it’s still in beta and a little clunky — for the seamless experience, play on desktop.
Team Fight & Duel pool every cat on the featured floor — it rotates hourly, so nobody fights an empty room. Solo picks any floor.
No edges, no weaknesses.
A private floor, no bots — pick your map above first.
Both sides stake the same · winner takes the pot minus the 2.5% house cut · dead even refunds both.
Nobody's calling anyone out right now — be the first.
Level up on the multiplayer floors to unlock colours, hats and cuts — everyone in the lobby sees what you wear.
Kills and wins on the multiplayer floors earn XP, saved in this browser. Add your wallet (front menu) and your level and board spot follow you anywhere.
Rooms running right now — tap one to jump straight in.
Career XP on the free floors — every kill and round win counts. ✓ names are wallet-verified.
Saved on this device · [ and ] tune sensitivity mid-fight.
The rules. Headshots pay double — and the Longshot's headshot is a one-shot kill on everything but an Enforcer. Kills earn supply — spend it in-run: Scattergun 120 (a full point-blank blast all but drops a cat), Longshot 240 (full scope), and from LV 4 the Snub 80 — six heavy rounds, quick hands. Dash is free on a 3s cooldown.
Team Fight: Gold vs Crimson, sides auto-balanced, no friendly fire. The colour with the most kills when the clock dies takes the floor — and every kill and round win goes on the career board.
Classes: pick your build — Enforcer (+30% health, slower), Scout (faster, 2s dash, fragile), Triggerman (bigger mags, fast reload), Medic (regen sooner & faster, cheap milk), the plain Street Cat — or unlock the Ghost at LV 6 (+12% speed, 2.5s dash, quick hands, thinner). Multiplayer health runs at 150 base — fights last, aim matters.
The wardrobe: kills and round wins on the multiplayer floors earn XP. Levels unlock colours, hats and cuts — worn in every lobby — and the whole record rides your linked wallet across devices.
Healing: milk heals in Solo (Q · 60); in multiplayer your health regens once you've been clear of fire a few seconds.
Right-click holds the sights — tighter spread, slower feet. C crouches: slower still, steadier aim, smaller target. The Longshot scopes fully in. ESC pauses — resume or back to menu.
Eleven floors, every hour of the day: five nights (each with its own light — sodium amber, violet altitude, harbour mist, indigo yard, the club's wine-dark rooms), four days from dawn on the Yards to golden hour on the Docks, plus The Clearing and The Sprawl.
Battle Royale: a PUBG-scale Sprawl — six villages of enterable houses (every floor holds loot; vault through the windows), lone farmhouses, climbable hills, two main roads, downtown at the centre. You drop in with just the Snub; the Tommy, Scattergun, Longshot, body armor (+50, soaks 60%) and milk are found on the floors and restock every 30s. Nothing is for sale. 45s of grace, then the Milk closes slow and certain (~7 minutes to the centre) — outside it you burn, harder as it tightens. A round is a 5–10 minute hunt. Knocked out (or lobby full)? Spectate: free-fly and watch.
Bots fill empty seats and yield when real cats arrive. They hold no value and never win anything for anyone.
Milk Match: deposits and cash-outs run only through the audited vault — winnings pay straight out as signed vouchers, never held with us.